I
waited a long time for this movie, and although I didn’t want
to be, I was prepared to be disappointed.
I
have long maintained that when I read a book and then watch the movie
adaptation (or the other way round), I don’t expect it to a be
a page-for-page carbon copy. What I do hope is that I will have a
similar emotional response to the work of art, even if the art form
itself is different.
The
story should be largely the same, although it is expected and even
desirable to have certain scenes and characters added and omitted so
that the storyteller can tell their
version
of the story so that it resonates with power and poignancy.
Each
art form has its own inherent strengths and weaknesses, and the
storyteller — author or director —
must decide best how to use the medium at hand to convey subtleties
of the story. At their core, books use words to tell a tale, and
films use moving pictures.
It
is, then, a rare thing when a movie manages to capture our
imagination with both words and pictures; Ender’s
Game
succeeds on both counts. Director Gavin Hood effectively captures the
essence of Orson Scott Card’s beloved book, bringing it to life
on the big screen with a bevy of acclaimed actors and believable
special effects that could not have been realistically realized a
decade ago.
The
gist of the story is that in Earth’s near future, but some 50
years after the Formic Wars, Earth is preparing again for war. The
Formics are an alien race that attacked Earth, but because of the
heroic actions of Commander Mazer Rackham in the midst of a seemingly
hopeless battle, the Formics were defeated.
Now,
decades later, the International Military is bracing for what they
believe is another inevitable invasion from the Formics, who have
clearly been growing in strength and number since the war.
Recognizing
that their earlier victory was the result of some brilliant but
unorthodox tactics, the IM has turned their attentions to their best
hope for capturing lightning in a bottle twice: children. The
brightest children are identified in grade school, and their
activities and thought processes are monitored with a small chip in
the base of the neck.
From
these, the most apparently gifted strategically are recruited to
Battle School, an orbiting space station with an enormous,
zero-gravity battle room where increasingly difficult war games are
played.
And
this is the window through which we first see Andrew Ender Wiggin. He
is a strategical prodigy, showing flashes of brilliance from a very
early age, and consequently arousing the general interest of the IM,
and specifically the interest of Colonel Graff.
Ender
is also painfully shy and introspective, and he is often bullied,
first at home (by a cruelly abusive older brother, Peter) and also at
school.
His
older sister, Valentine, is closest to Ender, and her compassion for
her brother sustains him at times when he feels most alone. Although
naturally gifted in tactical thinking, it is from his siblings that
he learns both how to sympathize and empathize with his enemy, as
well as how to destroy them with ferocity and finality.
Colonel
Graff ultimately drafts young Ender into Battle School, and a new
round of physical and mental abuse begins for the new recruit as he
learns to navigate the complicated and confusing minefield of power
and politics that is innate in the military.
Graff
is convinced that Ender is the one who can ultimately lead their
forces to victory against the Formics, while Major Anderson has her
doubts about his readiness.
As
the impending conflict looms, Ender and his adolescent army are
pushed beyond reasonable limits to prepare for war against an enemy
they barely understand, and the fate of the world rests in the hands
of a child.
If
I have any real complaints about the way the story unfolds on the
screen, it’s that the movie seems to have two consecutive
endings, and the first one takes a little bit of the oomph out of the
second one. Without revealing anything, I can only say that I wish
that the two significant plot points had been better amalgamated.
Colonel
Graff is played with steely-eyed finesse by Harrison Ford. Asa
Butterfield plays young Ender, and his skinny frame and doe-eyed face
belie his true age.
In
the book, Ender is younger, but excellent casting of the other
students and cadets make Butterfield feel smaller and more vulnerable
than his actual years. Ford and Butterfield have a rare and
complicated chemistry onscreen, and volumes are communicated between
them with a sparsity of words.
Viola
Davis and Ben Kingsley give stellar, supporting performances, but
then again, they always do. Nonso Anozie is a very imposing Sergeant
Dap, with a fleeting smile behind his eyes that is at once charming
and disarming.
There
are too many amazing young actors to mention them all, but casting
was exceptional. Of particular note was Abigail Breslin (Valentine
Wiggin), who has come a long way since winning audiences with acute
cuteness in Little Miss Sunshine, and Hailee Steinfeld (Petra
Arkanian), who has a couple of dozen film credits to her name, but
who first blew me away in the Coen brothers’ 2010 True Grit
as Mattie Ross.
Not
having read the book, one might assume that this is a movie about a
futuristic war in outer space, about alien armies and rocket ships
and laser beams. But one would be wrong.
This
is a movie about a boy. It just so happens that he has grown up in a
world on the brink of interstellar war, a conflict that he has been
sucked into through no fault of his own. This is a story about
relationships and families and friends, and how those interpersonal
interactions help form our own personalities and prejudices.
We
learn how the people we are related to instill in us the very best
and the very worst attributes through years of shared experiences,
and we must then pick and choose the bits and pieces that we will
hold onto, and the ones that we should like to discard.
We
come to realize that just as we do not pick our families, we rarely
get to choose the people we work with or for, nor do we often get a
say in the tasks that are given us. But we do get to decide how we
respond to those individuals and to those situations.
The
story is immediately insightful about a host of habits that, left
unchecked, can ultimately destroy us. We see the danger of judging
others too quickly without getting to know them, and the futility of
subscribing to a might-makes-right doctrine.
The
ugliness of bullying and belittling others for the sake of
self-aggrandizement is revealed for the monster that it is, and we
also observe how a soft answer turneth away wrath.
And
we learn that, ultimately, charity and compassion are far more
powerful than angry words or weapons of war. Ender, in a tender scene
with his sister, reveals, “In the moment when I truly
understand my enemy, understand him well enough to defeat him, then
in that very moment I also love him.”
We
often watch movies to be entertained, to escape from the problems of
our own lives and enjoy somebody else’s for a few hours. We
also like to learn things, to gain insight and perspective, to walk a
while in someone else’s shoes.
The
very best movies offer us both; they captivate our attention even as
they challenge assumptions.
Watch
this movie with your kids, then talk about it. Look for reflections
of yourself in the characters on the screen. Ask questions, to your
family and yourself, and see if you don’t see things a little
differently than you did before.
Ender’s
Game reminds
us that we can’t simply judge our lives based on what we do;
we must consider why
and how
we make those choices. That is what matters, and that is why Ender’s
Game
matters.
Andy Lindsay can frequently be overheard engaged in conversations that consist entirely of repeating lines of dialogue from movies, a genetic disorder he has passed on to his four children and one which his wife tolerates but rarely understands. When Andy's not watching a movie he's probably talking about a movie or thinking about a movie.
Or, because his family likes to eat on a somewhat regular basis, he just might be working on producing a TV commercial or a documentary or a corporate video or a short film. His production company is Barking Shark Creative, and you can check out his work here www.barkingshark.com.
Andy grew up in Frederick, Maryland, but migrated south to North Carolina where he met his wife, Deborah, who wasn't his wife then but later agreed to take the job. Their children were all born and raised in Greensboro, but are in various stages of growing up and running away.
Andy (or Anziano Lindsay, as he was known then) served a full-time mission for the Church in Italy, and today he teaches Sunday School, works with the Scouts, and is the Stake Video Historian.