"We seldom get into trouble when we speak softly. It is only when we raise our voices that the sparks fly and tiny molehills become great mountains of contention."
Every Latter-day Saint knows how to conduct a meeting.
Not that we ever get lessons in doing it. We merely watch other Church members lead meetings,
knowing that anybody might have such a calling someday, and it seeps into our bones.
That's one of the reasons Mormons tend to do well in management positions in our worldly
employment. Most of us know how to take charge of a group of people, without being bossy,
and get things done.
Sacrament meeting, priesthood meeting, Young Women, and Relief Society follow their own
predictable template. We just plug in the names.
Greeting
Announcements
Opening song
Invocation
Introduce visitors
Business
Teaching
Benediction
Sacrament meeting, being more formal, skips the introduction of visitors, and adds the sacrament
hymn and administering the sacrament. It also has a closing hymn.
Priesthood, Young Women, and Primary have the closing prayer in the individual quorums or
classes.
And except for the specialized needs of Primary -- mostly arising from the fact that children
tend to be a skeptical, easily distracted audience -- that pretty well covers our regular meetings.
But there are other meetings that we often handle more clumsily: Stake leadership meetings.
Presidency and bishopric meetings. Ward and high council meetings.
Because the purpose of these meetings isn't solely to teach, they don't have the same template
every time. You can't just show up, plug in the names, and go. For each meeting to work well,
it has to be planned, then vigorously and attentively conducted.
When that doesn't happen, many people who ought to attend these meetings start finding excuses
not to go. And they're not really wrong: Since the meeting isn't accomplishing much, it begins
to seem less important than family activities, work, or nice long naps.
1. What is this meeting for? Pick one or more from this list:
a. training
b. teaching
c. making decisions
d. implementing decisions already made
e. coming up with ideas (brainstorming)
f. sharing information from the group
g. coordinating activities
Those of you who watch the TV show The Office know just how dreadful a meeting can be when
the leader has not determined the purpose -- or pretends to have one purpose while really
pursuing another.
While it's good for a meeting to be entertaining, it should never be at the expense of real content.
People quickly come to resent "fluff" -- they didn't come to watch a performance, they came to
either learn or accomplish something.
If the key decision is already made, don't pretend that the group has a choice. Just announce the
decision and then either train the group or lead them in planning how to implement it.
If the purpose of the meeting is for every participant to share information, then do the advance
preparation. Call every one of them (email won't do) and make sure that they are ready with
information to talk about. If it's clear they aren't going to be ready, then use the meeting to train
them in what kind of information to gather, how to gather it, and how to report it.
If there is a decision to be made by the group, there are usually two steps -- and two meetings.
The first meeting is to lay out the parameters of the decision (usually an activity, but sometimes
a problem to be solved), and then brainstorm to come up with ideas.
Between the first and second meeting, individuals do research to determine the pros and cons of
all the proposed ideas. Then, at the second meeting, this information is presented and the group
either votes or achieves consensus to make a decision.
2. What must I do to make this meeting effective?
a. Prioritize the tasks
b. Write out the agenda in order of priority
c. Conduct with cheerfulness and energy
d. Have a scribe taking down everything
e. Be alert to every member's attitude during the meeting
f. Begin and end on time
g. Spend the last three minutes clarifying what has been accomplished
h. Provide a written follow-up detailing decisions and assignments
Most people make the mistake of organizing the agenda with all the "quick" items first, to "get
them out of the way." But you don't know for sure what's going to be quick. Begin the meeting
with the most important activity, so that if you run out of time, you have accomplished what
matters most.
Section 121 of the Doctrine & Covenants is, as in so many other situations, the best guide to
being an attentive leader of a meeting.
Authority in the Church is never, never dictatorial. Even if you are the sole person responsible
for making a decision, it is foolish and ineffective to try to force your decision on others.
Rather, you need to persuade them. And to do that you have to understand what they want and
need -- which suggests you need to ask them questions and listen carefully to what they say.
Long-suffering means patience -- if they aren't doing what you ask, chances are you either
didn't explain it clearly or are asking them to do what cannot or should not be done, at least in
their view.
Gentleness suggests that you be sensitive to their feelings -- which is one of the reasons why
it's important that you are not the one taking notes. You need your eyes on them all the time, so
you can measure the effects of the words said by you and others.
Meekness means that you are never too proud to realize that your own ideas and decisions might
be mistaken or incomplete or likely to be ineffective. Let them help you be better than you
would be if you were completely on your own. Why do you think the Lord gives even his
prophets the benefit of counselors?
Love unfeigned requires that the people at that meeting are more important than the agenda. It
is usually better to leave a decision unmade than to make it under circumstances that damage one
or more members of the group. Genuine emergencies are rare -- and when they happen, they
usually produce consensus.
Kindness implies that you are thinking of how this meeting affects their lives. If you
overburden them with assignments, the assignments won't get done -- or, if they are, it's at the
expense of other important aspects of their lives. If you start late or run overtime, you are
stealing time from their families, or depriving them of rest.
Pure knowledge is the requirement that you know what you're doing. When you presume to
conduct a meeting without having done your own homework, you are not giving them
knowledge, you're just "being in charge," and their trust in you will soon evaporate.
And when Section 121 forbids us to use hypocrisy or guile, please remember that there are no
exceptions. One of the ways to destroy your own authority is to be deceptive -- pretending that
a higher authority requires something that was really your own decision -- or hypocritical
-- pretending that you want their input when in fact your mind is already made up.
The list of leadership advice ends with "reproving betimes with sharpness." Remember that the
"sharpness" refers to clarity. This is the tool you use to keep a meeting running on time -- or to
encourage the sharing of ideas.
You announce at the beginning of the meeting what the agenda is, and say, "It's fun to digress
sometimes, but I'm going to be watching the clock so we can end on time. When a point has
been made, it's made, so I'm going to cut off repetitions. And if you catch me wasting time with
digressions or repetitions, call me on it, too."
You have to make sure you are absolutely even-handed. If you only cut off speakers who
disagree with you or who promote an idea you don't like, they'll catch on to your bias -- it will
be chalked up in their minds as hypocrisy.
Brainstorming has the opposite requirement -- you not only can't cut off or reject ideas, but also
you must protect each speaker from having other participants from censoring or rejecting.
Some people will speak up no matter what -- but many of the best minds are wrapped in fragile
egos, and if they get slapped down, or see someone else get slapped down with an instant
dismissal of a suggestion, they will not attempt to speak again.
Pretty soon your "brainstorming" becomes limited to the same handful of people, and you not
only miss out on possible good ideas, you also create a feeling in the rest of the group that they
might as well not be there. You lose any hope of real support and consensus for the eventual
decision.
To control the meeting, complete clarity is a necessity -- explain the rules and then stick to
them. Almost everyone is grateful when the leader of the meeting keeps things moving in the
right direction, as long as the discipline is done with -- you know the list -- love, kindness,
gentleness, and unfaked love.
Orson Scott Card is the author of the novels Ender's Game, Ender's
Shadow, and Speaker for the Dead, which are widely read by adults and
younger readers, and are increasingly used in schools.
Besides these and other science fiction novels, Card writes contemporary
fantasy (Magic Street,Enchantment,Lost Boys), biblical novels (Stone Tables,Rachel and Leah), the American frontier fantasy series The Tales of Alvin Maker
(beginning with Seventh Son), poetry (An Open Book), and many plays and
scripts.
Card was born in Washington and grew up in California, Arizona, and
Utah. He served a mission for the LDS Church in Brazil in the early 1970s.
Besides his writing, he teaches occasional classes and workshops and directs
plays. He also teaches writing and literature at Southern Virginia University.
Card currently lives in Greensboro, North Carolina, with his wife,
Kristine Allen Card, and their youngest child, Zina Margaret.